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"A spatial distortion full of demons appeared in Antarctica, threatening to engulf the Earth in Shin Megami Tensei: Strange Journey. The United Nations responded by tasking a team of highly advanced specialists with piercing the anomaly and figuring out how to stop it from the source. Well, get ready to don your Demonica once again in this new expanded port: Shin Megami Tensei: Strange Journey Redux. Expect new story content, additional endings, a new dungeon to explore, and more in the return of this sci-fi tinged SMT adventure. A Stranger Journey Back In Strange Journey Redux, you play as a brave United Nations soldier investigating a spatial anomaly called the Schwarzwelt—a dome of dark energy that threatens to consume the world. Inside, you’ll find it home to a nightmare mirror of our own Earth, populated with demons dying to meet you. The game touts brand-new illustrations by Masayuki Doi, updated visuals, UI tweaks, and more to make this journey back into the Schwarzwelt… even stranger. Additional Story Content and a Brand-New Character You won’t be retreading the same nightmarish path as before because a brand-new character named Alex will play a major role in how the story unfolds. Much about her is a mystery, but there is one thing you know for sure: she’s got a bone to pick with you. Joining her are new demons you might recognize from other SMT entries, new endings, and a new dungeon to discover. A True Shin Megami Tensei Adventure With its twisted demonic sci-fi story, addictive demon-collecting fun, and multiple narrative paths to explore, Strange Journey Reduxis an essential ATLUS JRPG adventure that can’t be missed!"
A Stranger Journey Back - In Strange Journey Redux, you play as a brave United Nations soldier investigating a spatial anomaly called the Schwarzwelt—a dome of dark energy that threatens to consume the world.
The game touts brand-new illustrations by Masayuki Doi, updated visuals, UI tweaks, and more to make this journey back into the Schwarzwelt… even stranger.
Additional Story Content and a Brand-New Character - You won’t be retreading the same nightmarish path as before because a brand-new character named Alex will play a major role in how the story unfolds.
A True Shin Megami Tensei Adventure - With its twisted demonic sci-fi story, addictive demon-collecting fun, and multiple narrative paths to explore, Strange Journey Reduxis an essential ATLUS JRPG adventure that can’t be missed!
Language - The game features the original Japanese voice-overs and English text.
I'm writing this review from the perspective of somebody who loved the original Strange Journey and wants to know what the quirks are in this new port to the 3DS:* The game is NOT in 3D. Hard to believe a game centered around 3D dungeon exploration isn't in 3D on a 3D system, but there you have it.* The game does NOT run at 60 FPS. It does NOT take advantage of any features of the "New 3DS" either.* ALL voice acting is in Japanese with no options for English. You can reduce the voice volume to get rid of voices but it isn't the same as being able to disable voice acting entirely.* The tone for moving the cursor and confirming a selection is extremely loud compared to the rest of the music and SFX. You can adjust the SFX volume too, but then all sound effects are lowered in addition to the cursor movement sound. It's pretty bad on headphones and the New 3DS speakers, but not so much through the 3DS speakers.* Atlus used a very large anti-aliased font for the main text display that is blurry and not very easy to read. It isn't as extreme as Dragon Quest VIII which uses a font that is actually unintelligible and causes eye strain, but it's much less readable than the crisp, appropriately-sized text in SMT IV: Apocalypse.* All character portraits were re-done by a different artist. They are intended to be in the style of the DS game, but clearly it's by somebody with less experience.* Despite the graphical overhaul it is easily one of the crudest looking games on the 3DS especially in comparison to any other Atlus game on the 3DS. The original game was pretty ugly, and in that sense nothing has changed here. The dungeon's "3D" engine still has severe pop-up and an inconsistent frame rate.* Shoji Meguro's awful soundtrack has not been remixed or enhanced in any way. Composed at the height of his "I can do nothing wrong" period, it's easily the worst soundtrack he's ever made. On the 3DS the samples are of much higher fidelity and less scratchy than on the DS, but in the end it's effectively a better recording of the same uninspired source material.* The game is rife with spelling and punctuation errors, now a common feature of nearly every game Atlus translates. They are trying to give Aksys a run for their money it seems.Some of these minor critiques are the responsibility of Atlus USA which has done their typical rushed translation and tweaking. Then again it's a niche title that won't be a money maker for them so you can see why they put in significantly less effort compared to games like SMT: IV and Persona. It really is a budget title and they treated it as such. I would have gladly paid more for a more polished product though.Everything you loved about the original game is still here so Strange Journey fans will feel right at home with this new port for the 3DS. I just wish it was enhanced for the 3DS instead of being much closer to a rehash of the original. Regardless, it's a wonderful game and fans of the old-school Atlus RPGs like Soul Hackers and everything before Persona 3 will have a blast.